Модель консоли: 1008
Прошивка: 6.60 PRO-B10
Другие консоли: PSV 1008 (3.60 変革), 1108 (3.65 Ensō), 1006 (3.68 h-encore), N3DSXL, N2DS, PSP
Регистрация: 07.11.2006
Адрес: Россия
Сообщений: 282
Вы сказали Спасибо: 31
Поблагодарили 308 раз(а) в 141 сообщениях
Сила репутации: 1Репутация: 308 
(как роза среди колючек)
|
вдруг кому-нибудь будет интересно почитать
Scene_Notice_For_Vitamin_Dumps_READNFO_PSV-PSiCO
____ ____
__ __ __ __ ____\ \ / /__ __ __ ______ __
\____/ \ | | / \____/
..___:_________ ____:_____ ________ ___:____ _____:_____ ..
\\ __ \ \\__ // \/ __ //
\__ / \ ___ // / / _____/ // /
/ /_______/__ \___// / ..// \ / \
/ /// \ \ / // \ \_ \
/ // // / / /
...//__ / \__ _/ \_ / \__ / \ __//...
/___/ \______/ \___/ \______/ \______/
_____ : : : : ______
\___/ __ / P S i C O \ __ \___/
_ _____/ \_____/ \_____/ \__ _
Scene Notice For Vitamin Dumps
_____ _________________ ___________ ___ __
/___ RELEASE INFO: \_______/ /_______/
Store Date...: | Filename..: psi-scene-notice.nfo
Release Date.: 31.08.2016 | Size......:
Platform.....: PS Vita | Format....: NFO
Region.......: | Languages.:
Genre........: | Game ID...:
__ ____ ____ __________ ___ _
\___________/ /_________/ \____ RELEASE NOTES: ___/
To all current and coming PS Vita groups,
with the recent (official) release of the Vitamin dumper for PSV, we
expected a flood of scene releases, which luckily for all of us didn't
happen and there are a few good reasons why everyone should still hold
up, before causing a huge mess.
Here are a few reasons why we all should wait:
1) The eboot / self dumping and (re)building function isn't perfect right
now. There are reports of games which might start, but crash during
gameplay.
Of course we can't play through all the games first, before releasing
them, so we should wait until a method is found, or the current
implementation is perfected to a point, where you can trust it blindly.
2) The dumps include a module (steroid.prx) which (as far as we know)
interacts with the Amphetamin plugin.
We feel, that a plugin system should be implemented by the CFW
(HENkaku), rather than game dumps.
3) To avoid PROPERS, REAL PROPERS and whatever comes after it, we all
should wait for the tools to at least take care of the two points
above.
All the BlackFin dumps by us and VENOM need to be PROPER'd and this
should only happen with dumps that are 100% working on all occasions.
To TheFloW:
Please consider to implement point no. 2 as an option for the user during
the dumping process, to exclude the module during the VPK creation.
To Yifan_lu:
Our interests in this platform might be totally different, but it would
be great, if Molecule could implement the plugin support inside HENkaku.
Plugins are usualy CFW features and it would be great to have them
executed globally for the entire system, rather than just during games.
This would also drive the homebrew aspect forward and is not of any sole
piracy nature / purpose.
___ _____________ _______ __ __
\_____\ \_______________/ \_______ GREETINGS: __/
ECHELON - LIGHTFORCE - KALISTO - STRiKE - PROTOCOL
_______________ __________ _____ __
___/ \____________/ \__/ \___ PSiCO - 2016 _/
Uncharted_Golden_Abyss_EUR_PROPER_READNFO_PSV-PSiCO
____ ____
__ __ __ __ ____\ \ / /__ __ __ ______ __
\____/ \ | | / \____/
..___:_________ ____:_____ ________ ___:____ _____:_____ ..
\\ __ \ \\__ // \/ __ //
\__ / \ ___ // / / _____/ // /
/ /_______/__ \___// / ..// \ / \
/ /// \ \ / // \ \_ \
/ // // / / /
...//__ / \__ _/ \_ / \__ / \ __//...
/___/ \______/ \___/ \______/ \______/
_____ : : : : ______
\___/ __ / P S i C O \ __ \___/
_ _____/ \_____/ \_____/ \__ _
Uncharted: Golden Abyss (c) Sony Computer Entertainment *PROPER*
_____ _________________ ___________ ___ __
/___ RELEASE INFO: \_______/ /_______/
Store Date...: 22.02.2012 | Filename..: psi-uga-p.0**
Release Date.: 10.09.2016 | Size......: 54 * 48 MB
Platform.....: PS Vita | Format....: VPK
Region.......: EU (UK) | Languages.: Multi 5
Genre........: Action-adventure | Game ID...: PCSF-00001
__ ____ ____ __________ ___ _
\___________/ /_________/ \____ RELEASE NOTES: ___/
Uncover the dark secret of a lost Spanish expedition massacred 400
years ago deep in Central America – and join legendary fortune hunter
Nathan Drake in a brand new epic adventure for PlayStation Vita.
Surrounded by temples, ruins and forgotten legends, Nathan finds himself
caught in the middle of a bitter rivalry between old friend Jason Dante
and Marissa Chase, granddaughter of the eminent archaeologist called in
to investigate the site – who has mysteriously vanished without a trace.
___ __________________ ___________
_ __/ \_ NOTES: ______________/ \__________/
To TRSI:
First of all, we are not a subsidiary, nor are we affiliated with
ABSTRAKT in any way.
Second, we don't know why you act up like we wanted to harm anyone.
You claim to be legends, yet you release stuff without knowing shit
about the platform.
If there are any guys from the old days left in your group, you should
know better, that the scene should be about quality and not being the
first to pre "playable" dumps ... which you aren't anyway. The BlackFin
dumps might have been inconvenient to use, because of the products
nature, but they were playable and working just fine.
Speaking of quality and working dumps, you might want to check your
"Final Fantasy X HD Remaster" release and play it a little bit.
It crashes once Tidus and Auron are about to fight the first tentacle
of Sin ... we swear, something like this was mentioned in a certain
scene notice. There are even people reporting this issue online, but
who are we fooling right?
The "Legends" tested everything for us ...
What we tried to tell everyone, was to wait until a dumper is released,
which can decrypt all the game modules correctly, without relying on
the "steroid.sprx" substitute, which is a wrapper for the (amongst other)
fio2 modules plus the in game plugin. Even the rebuilt eboots are
injected with a payload to launch "steroid.sprx". There were never
altered game executables in console scene releases past the 6th
generation. We wanted the scene to have dumps which are as clean as they
could possibly get and this isn't the case right now.
Proper kernel access would be capable to give us such dumps and it
isn't even that far away anymore, because HENkakus third stage is
currently being reversed and once the devs hand out the source, Vitamin
could have been adapted to utilise kernel functions, which take care of
disabling PFS and decrypting NPDRM content, instead of relying on
"tricks" like it does right now.
In our eyes, scene releases should be dumps, which are as identical to
the original media, as they can get, just like PSP, NDS, 3DS, 360, Wii
and the better half of the Wii U releases were. But sadly for everyone,
this ideal seems to be gone.
Oh and btw, if you want to create scene rules, you might want to ring
our phone too and tell us something about it, rather than acting like
cool kids working independently with the other cool kids. Setting scene
rules is a matter of discussing the best solution with all groups,
rather than just the two of you.
But so be it, we are pre'ing what we have on hand and leave the rest to
everyone else ... we can't wait to see the shift to a newer dumper in
the coming weeks, causing yet another type of dumps for the PS Vita ;)
To the nukers:
Uncharted_Golden_Abyss_MULTi9_READNFO_EUR_PSV-TRSI
can be nuked, as it's not working in its released state and includes
wrong information. There is no Golden Abyss retail / digital release
with Multi 9 language. Subtitles and spoken langauges from PCSF-00001
are "only" Multi 5.
If you like this game - buy it!!
This release is Multi 5 (Eng, Pol, Por, Rus, Spa) (PCSF-00001)
___ _____________ _______ __ __
\_____\ \_______________/ \_______ GREETINGS: __/
ECHELON - LIGHTFORCE - KALISTO - STRiKE - PROTOCOL
_______________ __________ _____ __
___/ \____________/ \__/ \___ PSiCO - 2014 _/
|