Guffi_07, Зайди в установшик "прошивки" нажми на uninstall, потом зайди в папку с "прошивкой", удали файл satelite.prx и создай пустой текстовый документ под именем satelite.prx, после чего переустанови "прошивку"
Народ, плиз подскажите как PSX запускать на данной прошивке? Пробовал FFIX не идет дальше выбора новая игра или загрузка, Метал Гир вообще не стартует так же как и Резидент 2, что я не так делаю? Или надо еще какй нить плагин ставить?
Alex Mercer Ты их просто из по прошивки запускал? Или что то надо еще настраивать? Кнопки какие нить жать???
да из прошивки,все стандарт,
просто в папку закинул,в меню со значка запустил и всё,там как обычно запустилась,значек playstation появился,хрустальная музыка поиграла и игра запустилась.никаких плагинов,ниче не стоит.
единственное но,прошивку эту виртуальную я с другого ресурса качал,и там размер у фастрекавери всего 400кбайт)но работает норм
Alex Mercer добавил 25.02.2011 в 23:32
Сообщение от Taimer2004
вообще не стартует так же как и Резидент 2, что я не так делаю? Или надо еще какй нить плагин ставить?
насколько я помню из опыта с резиком еще на 5.00м33 проше, у ре2 нужна спец версия БЕЗ дуалшок.а то у псп типа нету дуалшока и игра виснет на экране где "эта игра содержит сцены жестокости"
Последний раз редактировалось Alex Mercer; 25.02.2011 в 23:32.
Причина: добавил, подумав
А по поводу PSX игр что можешь сказать? Они как пережаты должны быть для PSP? Ты их откуда качал? Или ты сам жал из iso?
У меня Резедент второй даже заставку PS1 не проигрывает. И он не то что бы вис, просто черный экран.
А по поводу PSX игр что можешь сказать? Они как пережаты должны быть для PSP? Ты их откуда качал? Или ты сам жал из iso?
У меня Резедент второй даже заставку PS1 не проигрывает. И он не то что бы вис, просто черный экран.
резик3 качал,powerslave через psx2psp конвертил,с дефольтными настройками проги
PRO-C in turn, will be the last closed source release we intend to do for the PRO series custom firmware, all followup versions will be released including FULL gpl licensed sourcecode and documentation.
Вот это им огромный респект будет.
вот это правильное решение ребята сделали
Dear users, thank you all for your regular patronage.
We again have news on the recent development of 6.35 PRO-B!
It’s now possible to play custom PSX EBOOT games – which marks one of two remaining big offline themed features we intend to implement into the PRO series custom firmware.
At the time of writing this article we are still ironing out a few remaining bugs which occur while playing Multi-Disc PSX EBOOT games, other than that though the implementation of PSX support is now complete.
I wish to use this chance to inform you all of the future plans we have for 6.35 PRO. There is one big remaining offline feature we wish to implement after PSX gaming, which we will include into a PRO-B subversion, like we did for A to A4, namely the often-requested recovery menu to enable plugins, etc. on the fly right on the PSP.
PRO-B will mark the last offline related version change for a while, after this it’s all about bugfixing problems you guys report and online themed programming for PRO-C.
PRO-C in turn, will be the last closed source release we intend to do for the PRO series custom firmware, all followup versions will be released including FULL gpl licensed sourcecode and documentation.
This marks our last and final attempt to rescue the PSP scene which became corrupted and despicable a long time ago… people flame each other over stupid shit everywhere (no PRO is better, NO TN IS BETTER, OMG how dare you dont use GEN, its stupid guys, stop it…), developers, instead of sharing their knowledge, hinder scene development by keeping their code under a lock, in terms of development that is… good examples of this behaviour are those of Total_Noob, Dark_Alex, Team Gen, etc…
Before someone tries to flame me for that statement please try to think about it yourself, we would have had a 6.X based custom firmware a long time ago, way earlier… if we had access to a working custom firmware sourcecode a long time ago… the way it currently is, every new iteration of custom firmware required a full reinventing of the wheel… instead of minor modifications of existing code.
And to ensure that the PSP remains alive, even after Sony drops it in favor of the NGP, we should work together on one good and stable codebase and improve it together, instead of fighting for something stupid like eFame which many developers obviously do.
The reason for our set time of opensourcing the PRO components is easily explained aswell: we intend to hand in 6.35 PRO-C as a Genesis Competition entry so we can get back the money we have invested in the scene so far… (3 PSPs of mine died in the progress of developing PRO for you guys… may they rest in peace), cause unlike Total_Noob, etc. we never cashed donation money from you guys for required Hardware making it quite a expensive task to develope PRO.
In fact it’s not a secret, we only got a total of 5$ donation – WORLDWIDE – by far not enough to cover our existing costs of development, so I think it’s just fair that we keep the source under lock till then so we can participate in the Genesis competition without someone hexediting our code to display a different version string (watch out for the m33_user faker who distributes our cfw under M33 label…).
Well, that sums up our current status and future plans for now guys, I will see you around the neighborhood, for latest builds check out http://pro.coldbird.co.cc – who knows, 6.35 PRO-B might be on there sometime soon…
PRO-C in turn, will be the last closed source release we intend to do for the PRO series custom firmware, all followup versions will be released including FULL gpl licensed sourcecode and documentation. This marks our last and final attempt to rescue the PSP scene which became corrupted and despicable a long time ago… people flame each other over stupid shit everywhere (no PRO is better, NO TN IS BETTER, OMG how dare you dont use GEN, its stupid guys, stop it…), developers, instead of sharing their knowledge, hinder scene development by keeping their code under a lock, in terms of development that is… good examples of this behaviour are those of Total_Noob, Dark_Alex, Team Gen, etc…
These binaries work just the same way the previous ones did, however they are only 1/10 of the former size, summing up to a total of 1MB instead of 10MB coldbird's Blog