- Added manual option to upload game data folder.
- Added auto upload mode.
v1.4 (beta)
- Changed the way some things are done to avoid errors with big files (now all file sizes and manually edited vpks to add modules to make some games work should not error).
- Added preliminary FTP support and FTP promoting (you can now list all games/homebrew in the ux0:/app folder. The "installed" column will indicate if the game is fully installed (Yes - means something else is there apart from the eboot.bin and sce_sys directory -i'm actually checking for sce_module since all games i've checked do have modueles // No / HB means the games is not fully installed -you didn't transfer the extracted data folder yet, or it is homebrew -since homebrew has no sce_modules directory).
For FTP promoting you need VitaShell 0.95 or higher. After promoting has finished, you need to transfer the [TITLE_ID]_ftp folder manually. This will be finished in next version.. this is just a beta one for testing FTP funcionality.
- Added a "Settings option" where you can manually edit the PSVita FTP server parameters, and a delay option (mainly used to avoid errors when listing FTP contents... The delay is in milliseconds (1 second = 1000 milliseconds). Values too low, will generate listing errors. You can play around with it until no error, depends on WiFi speeds a lot.
v1.3.1
- Another small bug fix release for wrong repacks! Since i do not extract the whole thing when possible my app relies on correct ZIP structures, but seems everyone add the modules in different ways. This should hopefully fix all repacks now. Thinking of adding an option to add modules to the vpk from my app.
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