Revision 468:
[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp
Revision 469:
[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll
Revision 470:[*] Updated roms.ini
Revision 471:
[!] Code clean up
[+] Added PASS/NOOP blender
Revision 472:[*] Removed leftovers from W32 build
[~] Minor changes that doesn't effect anything..
Revision 473:
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)
Revision 474:
[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.
Revision 475:
[~] Fixed remaining compiler warnings for Release Mode
[!] Fixed SimulateDoubleDisabled not working with Buck Bumble
[-] Removed some unused functions
[+] Texture update set to hash 3 lines per texture (Small speed up when used.)
Revision 476:
[!] Corrected issue causing Majora's Mask intro to flicker
[~] Tidy Blender
Жду взлома PSVita!!!
Последний раз редактировалось KingSD; 21.03.2010 в 20:43.