3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
3DS: Initial networking support, HTTP requests won’t work yet.
3DS: Now reports memory and battery state.
AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
CHEEVOS: Fix unofficial achievements not being loaded.
CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
CHEEVOS: Support Neo Geo Pocket.
COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
COMMON: Fix bug ‘Last item in a Playlist is ignored’.
COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
D3D9: Add menu support for MaterialUI/XMB.
D3D10: Initial video driver implementation.
D3D11: Initial video driver implementation.
D3D11: SPIRV-Cross/slang shader support for D3D11.
D3D12: Initial video driver implementation.
DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
INPUT: show friendly names when available under input binds and system information
INPUT: show the config name when available under system information
GUI: Allow changing menu font color.
GUI: Menu visibility options for RGUI and MaterialUI.
GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
GUI/XMB: Add Monochrome Inverted icon theme.
GUI/XMB: Allow changing menu scale to 200%.
GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
HAIKU: Restored port.
KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
GL: ignore hard gpu sync when fast-forwarding
IOS10/11: Handle hardware keyboards and iCade controllers
NETPLAY: Add menu option to select different MITM (relay) server locations.
OSX: Modify HID buttons detection algorithm.
QB: Added –datarootdir.
QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
QB: Added –docdir.
SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
SOLARIS: Initial port.
SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
PS3: Enable Cheevos.
PSP: Enable threading support through pthreads.
SHADERS: SPIRV-Cross/slang shader support for D3D11.
SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
SUBSYSTEM: Subsystem saves now respect the save directory